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#ifndef STACK_H
#define STACK_H
// stack
typedef struct Stack Stack;
/*
* stack_new: create a new stack
* returns:
* Stack * -> the created stack
* NULL -> failed to allocate memory for stack
*/
Stack *stack_new(void);
/* stack_delete: free the stack, but don't free any buffer in any of it's */
void stack_delete(Stack *stack);
/*
* stack_free: free the stack, each element is also freed accordingly using
* 'free_data'
* parameters:
* stack (Stack *) -> stack to delete
* free_data -> function that would free resources of each element in stack
*/
void stack_free(Stack *stack, void (*free_data)(void *data));
/*
* stack_push: push element to top of stack
* parameters:
* stack (Stack *) -> stack to push data into
* data (void *) -> data to push
* returns:
* void * -> the pushed data
* NULL -> failure of allocating memory for new stack element
*/
void *stack_push(Stack *stack, void *data);
/* stack_pop: pop element from top of stack */
void *stack_pop(Stack *stack);
/* stack_get_size: get size of stack */
size_t stack_size(Stack *stack);
/*
* stack_get_size: iterate over a stack top-to-bottom, running 'apply' on each
* stack element
* parameters:
* stack (Stack *) -> stack to iterate over
* apply -> function that would be passed each element in stack
* returns:
* void * -> sucess (pointer to stack)
* NULL -> one of the executions of 'apply' returned NULL
*/
void *stack_iter(Stack *stack, void *(*apply)(void *data));
/*
* stack_iter_reverse: iterate over a stack bottom-to-top, running 'apply' on
* each stack element
* parameters:
* stack (Stack *) -> stack to iterate over
* apply -> function that would be passed each element in stack
* returns:
* void * -> sucess (pointer to stack)
* NULL -> one of the executions of 'apply' returned NULL
*/
void *stack_iter_reverse(Stack *stack, void *(*apply)(void *data));
#endif /* STACK_H */
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